Movie Trailers CanMag Title Bar
CanMag RSS Feeds
CanMag's Index of Films How Are Films Selected?

First Hand Impressions on the PC Game D-Day by Monte Cristo Multimedia

Published September 6, 2004 in VIDEO GAMES
By Ryan Parsons | Monte Cristo Multimedia
We were recently able to get our hands on the demo of the PC game title D-Day by Monte Cristo Multimedia. Even though the demo only offers one map, the invasion of Omaha beach, we are now able to give you some first impressions. Which, from our stand point, are not the greatest.

D-Day: The PC Game


First, a great aspect of the game is the look and the ability to have the camera swoop down onto the battlefield. On that note, the battlefield does look great and offers tons of obstacles such as trees, mines, hills, hedges, that can react within their environment. An example of this is when a cannon shell lands close and knocks down trees in the vicinity.

Your units can also take advantage of corners and the fog of war like never before in a RTS game. Tanks can hide within buildings without you, the player, seeing them until one of your units, hopefully the scout, has caught them in their line of sight. This is one of the greater perks of the game as most RTS [real time strategy] games allow you to see all enemy units as long as they are within a certain circumfrence of one of your units. However, the computer seemed to understand this better than myself and took advantage of my exposed units on numerous occassions.

The unit interface was interesting. Each unit has its own attack abilities and is also granted a special attack feature for taking out large guns and tank tracks. You can further command unit formations and tell each unit to dig in if need be. The prone feature was another added benefit to D-Day. While most RTS games automatically have your units lay low under fire, D-Day allows you to command your units to go prone before hand with the added ability to crawl forward or backward.. Hopefully allowing the unit's movements to be more indiscrete.



With the Sweet Comes the Sour


With the perks of the game there were also a few matters that bothered me. For one, the battle seemed to be out of my control. Units will run and attack on their own without any issuing orders from the player. It seemed that no matter what, my units were continuously under some sort of an attack [a lot of the times the units would put themselves in those situations].

As you advance on your enemy you can occupy buildings, turrets, MG nests, and more. I did enjoy this aspect a lot but was never able to fully utilize it. Every time I was able to take over a big gun, I could not use it efficiently against my enemy. Some factors being range and visibility.

The commands were also slow to acknowledge. I would select a group of soldiers and tell them to move with a right click and, at times, nothing would happen making me have to repeat my order. In an RTS this can get on your nerves especially when your men kick the bucket just like that under fire [as in D-Day].

A way around this issue is the pause command that D-Day has built into the game. With a hit of a key, you can pause the game to help issue orders in a more convenient matter [making the game a more turn based strategy rather than a RTS].

If you are a fan of RTS games such as Warcraft and Command & Conquer, then this game may not be suited for you. The games perks seem to come from unique units, graphics, and the historical period. However, the only way to really get a hold of the gameplay is to use the pause feature, which most RTS-ers should refuse to do.

*Full version of the game may already be released by the time of the publishing of this article.

You Like? (Bookmarks)
Add to Heffee!
Compiled By (Sources)
Ryan Parsons
Sources: Monte Cristo Multimedia
Contact

Related Articles
© 2004 Minds Eye One, All Rights Reserved
The Can Magazine™ is a trademark of Minds Eye One
All movie titles, movie icons, movie stills/clips/trailers/other media... are registered trademarks and/or copyrights of stated holders
CanMag.Com banners contain movie/gaming icons that were created by individual holders
Home > Movies > First Hand Impressions on the PC Game D-Day by Monte Cristo Multimedia
Search

CanMag Web