By Ryan Parsons | Image property of Columbia Pictures.
Spider-Man 3
The official blog for Spider-Man 3 has recently been updated with a new, extended post from producer Grant Curtis.
Besides diving into a book that will cover the making of this third Spidy installment, Curtis gives details on the film's effects work and the use of miniatures.
Spider-Man 3 Effects and Miniatures
Miniatures are clutch in heavy-effect films and, when mixed successfully with CG, can make the most surreal events seem real.
On the movie front, Sam and Bob are editing on a daily basis and we continue to meet with visual effects supervisor Scott Stokdyk and his team from Sony Pictures Imageworks to go over the latest visual effects shots. Additionally, a couple weeks ago Scott was quite busy overseeing a miniature shoot we did with Ian Hunter and David Sanger of New Deal Studios. Ian, David and their talented team built a portion of a skyscraper at 1/16 scale and then proceeded to rip portions of it apart per the action taking place in Sam's storyboards and animatic.
As amazing as our CGI buildings are, Scott wanted to build a miniature for two main reasons. For starters, by utilizing a miniature, you have the luxury of the resulting debris reacting in the "real world," just as it would if this really happened. There is no guess work or interpretation as to how beams would fall and floors would break away. Additionally, any time there is a practical way to film a shot, just as long as it looks as good as its CGI counterpart, Scott is in favor of the real world option. The work that Imageworks is doing on "Spider-Man 3" is groundbreaking.
For more on the effects and a fun Spider-Man 2 quiz, head on over to the Spider-Man 3 blog.