By Fred Topel | Image property of respective holders
Tekken 6
Intrinsically, I can’t discern the difference between Tekken, Dead or Alive and Soul Calibur. They all seem to deliver fast paced fighting with interesting characters and move sets, either for the skilled nuanced player or people who just randomly hit buttons.
Review: Tekken 6
Tekken 6 has to be the weirdest though. I mean, they’ve got a kangaroo, a bear and a wooden doll as playable characters. The fighting format remains the same and it flows as well as its predecessors and competitors. I always try to do something on purpose, but it seems more effective to just hit buttons.
There may be more characters than I’ve ever seen in a single game in Tekken 6. I’m no expert though so it could be comparable. They each definitely have different uses. Some have sets of moves that only work while doing other moves, so that’s way out of my league. I’ll take the punchers and kickers in a tournament.
Tekken 6 also has a storyline mode which is basically a 3-D platform game, only you fight with Tekken moves. That’s a cool touch. It’s like the old Double Dragon type games only with the new, complex move set.
Graphics remain awesome especially in HD. The pastel colors of the characters, costumes and environments shine mighty bright on my HDTV set.