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Jerry Bruckheimer on Prince of Persia

Published May 20, 2010 in Movie Interviews
By Ryan Parsons | Images property of Walt Disney Pictures
Prince of Persia Prince of Persia: The Sands of Time
If it’s summer, there must be a Jerry Bruckheimer movie or two. This year, the first of Bruckheimer’s summer releases is Prince of Persia: The Sands of Time. You’d think Bruckheimer would run a well oiled machine by now, but even he gets surprised sometimes.

Jerry Bruckheimer Crowns Prince of Persia


“There’s always surprises,” Bruckheimer said. “You know every time you take on a big movie, you find things that are fun to learn. In Morocco in the summer it’s not a place you’d like to be. It’s a hundred and twenty degrees and it was not fun to be there in June and July. But it’s a beautiful country and you know, they have the ability to go up in the mountains, in the Andes.”

The film is based on the long running video game franchise. Bruckheimer knows good material when he sees it in any format. “I think what you have to do is you have to try to take what’s best out of the game or the book and try to work with that. It all comes from story and character and Jordan Mechner who created the game came in and pitched his story that we were intrigued with. He wrote the first screenplay and then we brought in some of our big Hollywood writers to come in and embellish the characters and the plot. So you start from the basic idea of the game.”



That story allowed Bruckheimer to push the boundaries of visual effects yet again. “I think every time we approach a movie, the computer graphics and power becomes stronger and doubles and triples. So we can do a lot more things that we couldn’t do in the past, and it’s easier to do and fortunately gets a little cheaper. So there are more artists that are joining that field and we’re getting better computer graphics because more talented people are doing it.”

The signature effect of Prince of Persia is the sands of time themselves. When Prince Dastan pushes the dagger, the sands take him moments back in time. “There was a lot of debate. How many times do you use it? How do you do it? It took us months and months and months to come up with the right dynamics for and the right design for it. We went through a lot of different designs, a lot of different visual artists worked on it and a lot of illustrators worked on it. So we finally got something we’re very comfortable with that Mike [Newell] really loved.”

Prince of Persia: The Sands of Time opens to theaters on May 28th.

For the photos, trailers, posters and more movie info, go the Prince of Persia: The Sands of Time Movie Page.

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Ryan Parsons
Sources: Images property of Walt Disney Pictures
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